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Jade Rogers
Jade Rogers
Senior Environment Artist
Brighton, United Kingdom

Summary

Highly motivated artist with a passion for all things environment. If you have any questions feel free to drop a message. :)

Skills

LightingPBR TexturingUE4

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
SpeedTree
SpeedTree

Experience

  • Senior Environment Artist at ACT III
    March 2024 - Present

  • Environment Artist at Studio Gobo
    March 2019 - March 2024

  • Lighting/ Environment Artist at Electric Square
    September 2018 - March 2019

    Worked primarily as a lighting artist for the recently released "The Grand Tour Game". I had a lot of fun implementing the overall light setup for multiple tracks, as well as sky creation from HDRIs, and creating LUTs. When there wasn't lighting to be getting on with I also helped out with optimization and asset creation.

  • 3D Artist at nDreams
    August 2017 - June 2018

    Phantom: Covert Ops and Multiple in house Demos

    In VR a huge focus was on creating immersive environments with particular emphasis on creating parallax with layout so to exaggerate the depth. I worked closely with the design team for prototyping and found this investigative work one of my favorite parts of the role. It was really exciting to work on multiple areas at the same time and quickly became comfortable at switching between roles/ different project. I helped out with rigging and blueprint to cut down on iteration time. I was also given the opportunity to do some first pass lighting setups. This was working mostly with Unreal engine, Maya and Substance Painter. I also used Quixel and Unity for some projects.